[Adium-devl] Open Issues for 11/17
chris at growl.info
Sat Nov 18 21:41:27 UTC 2006
I think we're probably getting ahead of ourselves in a way here, and
need to really step back. We don't know what the actual demand is
going to be here. I think we really need to be conservative here with
what we do as we're going to be putting money up for this. I also
think we need to think about who we're going to say we're going to
pay and how much we're going to pay for things before announcing it
on the development list ;)
Anyhow, here's what we probably need to look at doing imho:
- Drop the idea of the flash drives. Yes, the are neato. Yes, I'd
like one. But we aren't seeing anyone ask for them and we need to
- Do we really need to start the store off with a 30 dollar polo
shirt? I don't think we're going to want to start it off in that way,
it may be a setup for failure on a product.
- I think we should stick to 2 designs and expand from there based on
- We need to give Betts a cut. 1 dollar per sale is a figure that was
being thrown around while talking to Skyler about this, how does
everyone feel about that?
- In-app shirt store promotion. Nothing gaudy, and it can be disabled
If for some reason we only sell half of our stock and are stuck with
50 flash drives, 100 polo shirts, and 200 tshirts we'll be doing this
at a big loss. Half of the point is to get something out there for
our users to be able to wear and what not, but the other half of the
reason to do this stuff is to start monetizing Adium so we can do
things like AdiumCON or Bounties or what not.
We really don't know the demand here, and without knowing that
setting the bar higher than it should initially be is probably a bad
I'm sorry to rain on the parade guys, but it needed to be said. We
know how many users download Adium, but we don't know our retention
rates or much else on that.
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